On the Xbox, Crysis 3 does understandably take quite a major hit in the appearance department. Once again, a Crysis game is almost incapable of running on full resolution in even a high-end rig. Leave the whole lot on medium and everything chugs along nicely, but its irritating to see the potential the game has to run and for things to slow down rather inexplicably. Optimisation seems a touch off to us and without getting bogged down in geek terms, any form of particle effects or dramatic shifts in lighting seem to kick the frame rate right down, before it jumps back up again. It looks utterly mind-blowing at times, but inexplicable frame rate drops ruin things. It managed to run the whole lot on very high settings, with the anti-aliasing turned way down. We ran the game on a quad-core i7 rig with a Nvidia GTX 580. This is the F1 car of PC games, and fans of graphics cards and clock speeds are going to enjoy it. GraphicsĬrysis 3 can be viewed in two respects: as a game or as a technical exercise. New York is massive and looks stunning, so why has Crytek forced us into so many bottlenecks? We imagine it is to save on development time, but then don’t quote us. It is really frustrating because clearly the play area is incredible. This then turns into the jungle-filled sprawl of New York, for a brief moment, until you are led along again by Psycho. It opens with a Call of Duty-style boat fight sequence, with you following around Psycho from the first game, who has now lost his nanosuit. Sadly though Crysis 3 gives you just five or six hours of this gameplay to enjoy, which is short at best. A combination of graphics, slick and balanced gunplay and varied environments that make you think about what plan of attack to take, all work together to make a great shooter. You can go the stealth route when you really need to, but this is a game best played with cut scenes skipped and the shooting ramped up to 11. Crysis is about tearing things up, it is about feeling super-powered and smashing and shooting as much as possible. In all honesty, none of this really matters. The majority of the alien enemies from the second are now replaced by elite soldiers. New York, the city in which you fight during the second game, has now been transformed into an overgrown wilderness. In that game, you play as a character who you believe to be Prophet, but who turns out to be someone called Alcatraz and then eventually becomes Prophet in the end. It continues from the fairly convoluted madness of the end of Crysis 2. The story in Crysis 3 isn’t hugely gripping. Prophet is a lone ranger character, unleashed on the world to hunt out man and machine, wrecking everything in his path while stopping the crazies of this world from trying to put an end to things. You return to your role as Prophet, a nanosuit-wearing supersoldier who is capable of incredible strength, invisibility and even deflecting bullets. It just doesn’t move progress along in the way the sequel to the original did. Really then, Crysis 3 is more like Crysis 2.5. The nanosuit does the same things, bar an upgrade system, guns from the last game return and you lay waste to quantities of human and alien soldiers alike. In a nutshell, take away the bow and arrow and it is very much the same game as Crysis 2. We will talk about all the graphical flourishes later, first on to gameplay and the beginning of the problems we have with Crysis 3.
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